package netgame.fivecarddraw;
/**
 *  An object of type PokerDeck represents a deck of playing cards.  The deck
 *  is a regular poker deck that contains 52 regular cards and that can
 *  also optionally include two Jokers.
 */
public class PokerDeck {
    
    /**
     * An array of 52 or 54 cards.  A 54-card deck contains two Jokers,
     * in addition to the 52 cards of a regular poker deck.
     */
    private PokerCard[] deck;
    
    /**
     * Keeps track of the number of cards that have been dealt from
     * the deck so far.
     */
    private int cardsUsed;
    
    /**
     * Constructs a regular 52-card poker deck.  Initially, the cards
     * are in a sorted order.  The shuffle() method can be called to
     * randomize the order.  (Note that "new PokerDeck()" is equivalent
     * to "new PokerDeck(false)".)
     */
    public PokerDeck() {
        this(false);  // Just call the other constructor in this class.
    }
    
    /**
     * Constructs a poker deck of playing cards, The deck contains
     * the usual 52 cards and can optionally contain two Jokers
     * in addition, for a total of 54 cards.   Initially the cards
     * are in a sorted order.  The shuffle() method can be called to
     * randomize the order.
     * @param includeJokers if true, two Jokers are included in the deck; if false,
     * there are no Jokers in the deck.
     */
    public PokerDeck(boolean includeJokers) {
        if (includeJokers)
            deck = new PokerCard[54];
        else
            deck = new PokerCard[52];
        int cardCt = 0; // How many cards have been created so far.
        for ( int suit = 0; suit <= 3; suit++ ) {
            for ( int value = 2; value <= 14; value++ ) {
                deck[cardCt] = new PokerCard(value,suit);
                cardCt++;
            }
        }
        if (includeJokers) {
            deck[52] = new PokerCard(1,PokerCard.JOKER);
            deck[53] = new PokerCard(2,PokerCard.JOKER);
        }
        cardsUsed = 0;
    }
    
    /**
     * Put all the used cards back into the deck (if any), and
     * shuffle the deck into a random order.
     */
    public void shuffle() {
        for ( int i = deck.length-1; i > 0; i-- ) {
            int rand = (int)(Math.random()*(i+1));
            PokerCard temp = deck[i];
            deck[i] = deck[rand];
            deck[rand] = temp;
        }
        cardsUsed = 0;
    }
    
    /**
     * As cards are dealt from the deck, the number of cards left
     * decreases.  This function returns the number of cards that
     * are still left in the deck.  The return value would be
     * 52 or 54 (depending on whether the deck includes Jokers)
     * when the deck is first created or after the deck has been
     * shuffled.  It decreases by 1 each time the dealCard() method
     * is called.
     */
    public int cardsLeft() {
        return deck.length - cardsUsed;
    }
    
    /**
     * Removes the next card from the deck and returns it.  It is illegal
     * to call this method if there are no more cards in the deck.  You can
     * check the number of cards remaining by calling the cardsLeft() function.
     * @return the card which is removed from the deck
     * @throws IllegalStateException if there are no cards left in the deck
     */
    public PokerCard dealCard() {
        if (cardsUsed == deck.length)
            throw new IllegalStateException("No cards are left in the deck.");
        cardsUsed++;
        return deck[cardsUsed - 1];
        // Programming note:  Cards are not literally removed from the array
        // that represents the deck.  We just keep track of how many cards
        // have been used.
    }
    
    /**
     * Test whether the deck contains Jokers.
     * @return true, if this is a 54-card deck containing two jokers, or false if
     * this is a 52 card deck that contains no jokers.
     */
    public boolean hasJokers() {
        return (deck.length == 54);
    }
    
} // end class PokerDeck
